Monday, November 11, 2002

This weeks reading in Experience Design talked about incorporating the 5 senses into your design. There have been many attempts in creating smell and taste into designs but they are basically unsuccessful. Some food websites create good descriptions and pictures of food, which is the closest thing there is to taste. If a design could incorporate the 5 senses of taste, smell, touch seeing and hearing into a website it would be incredible. Those aspects come in the future or may never be able to be incorporated into computer designs.

Since we can add sound into an experience, there are varieties of ways it can be integrated into the experience whether is be voice, music, sound effects, or other forms of communication. The majority of our understanding comes from hearing so it is important to use these in an experience to make it more memorable.

In posted by Elena at

This weeks reading in Experience Design talked about incorporating the 5 senses into your design. There have been many attempts in creating smell and taste into designs but they are basically unsuccessful. Some food websites create good descriptions and pictures of food, which is the closest thing there is to taste. If a design could incorporate the 5 senses of taste, smell, touch seeing and hearing into a website it would be incredible. Those aspects come in the future or may never be able to be incorporated into computer designs.

Since we can add sound into an experience, there are varieties of ways it can be integrated into the experience whether is be voice, music, sound effects, or other forms of communication. The majority of our understanding comes from hearing so it is important to use these in an experience to make it more memorable.

In posted by Elena at

Monday, November 04, 2002

This weeks reading in Experience Design basically repeated many of the aspects that I have been writing about in previous blogs. It talked about how the content in an experience can affect how the information is understood.


There was something that I found confusing yet interesting that it touched upon in the reading. It went on to talk about how important the senses are and how the more senses you can create in your design the more memorable it will be. The five senses are vision, hearing, taste, smell, and touch. I can understand how vision and hearing can add a lot to the design but I do not fully understand how taste touch and smell can be added to the design. It talked forever about how smell is so important and different smells remind us of different experiences. I think scientist are still looking into adding the other senses to designs, but it is not likely that these devices will become standard in computers anytime soon. I guess in this weeks reading they were just trying to look into the future of how designs can be even more effective. This website shows one of the few attempts to create online olfactory experiences. However there were several potential problems with these devices. It will be a long time, if ever, before these devices are common.

Tuesday, October 29, 2002

A picture can say a thousand words. If you go to this website you will see what I mean. You could easily describe what they are doing on their skateboards, but a picture says so much more. This website allows people to send in their own pictures of them skating. That is another reason why it is so successful. Participation of the audience is key to many successful experiences.
Storytelling is one of the oldest and still most powerful tools because it organizes information in a way that allows us to draw meaning and create knowledge. It can be used as a way to make difficult concepts more accessible and understandable. Don't be afraid to use some sort of story guidelines when creating your experience. I am going to try to have a few short stories in my design that I am creating right now and see if it helps people relate to what I am trying to get across.

Wednesday, October 23, 2002

This weeks reading in Experience Design was a lot like last weeks. It emphasized the importance of feedback and adaptive interactions. Conversations are the most important way we can learn and they are the most memorable.

Some of the reading was actually about blogger and why it is such a success. It is an easy way to start conversation between cite owners or visitors. It allows more complex interactions without knowing programming. Anyone can use blogger. It is simple to use and has more complex interactions. Memorable interactions are those that are personal, communicate to each other, and work in a way that makes it seem that we are actually with the person in a conversation. Personalized sites become successes. Blogger became a success because of the adaptive interactions.

All successful communities should have the ability of members to create persistent identities. The creation of identity is one of the most important aspects of our lives. Blogger is an interaction that does exactly that.

Monday, October 14, 2002

Generally people expect to be treated as they treat others, and expect to interact with systems in the same way they interact with people.

Get people invovled. Insight and participation can be a positive aspect to the ineraction. It is a good reminder of the experience if they participate in the experience and the creation of space.

MUDs (Multi-User Domains) or MOOs (Multi-User Domains Object Oriented) have been in operation for 10 years according to Experience Design. The following website contains more information about MUDs.

Although MUDs and MOOs are helpful, it is important to give the right amount of feedback. Too little feedback may not be helpful or may be frustrating. Too much feedback may be overbearing and distracting. It is important to know a little about MOOs and MUDs before you get involved with one.

Wednesday, October 09, 2002

The next 50 pages in Experience Design talk about how it is important to relate and give personal feedback to the viewer. The simple "HELLO, ..." message at the top of Amazon's site is one of the key reasons the experience of shopping on that retailer is so satisfying to the customer. It is similar to way back when customers used to shop repeatedly at the same local stores, store owners knew them and treated them more like friends. That is why the same person would keep going back. It may seem minor, but if you also visit amazon.com , the Hello and then your name followed by the hello, if you are a member, may make you feel a sense of friendliness and belonging.

Ultimately what is important is not the technology, but the people served by it. Technology problems are usually easy to solve, while meeting peoples needs is usually much harder.

Wednesday, October 02, 2002

After designing an experience, you should get feedback from a fresh pair of eyes. You have to be open to suggestions and new ideas.

All experiences should strive to adapt themselves to the differences each person has such as age and gender. Experience design mentioned that just like a fancy resaturaunt that has a good atmosphere and everything you want already in it, you still need to adapt to people in different ways. An elderly couple you would probobally treat with a lot of respect and kindness, while a younger couple might like it better if you are silly and joke around with them. One was is not right or wrong, but if you throw in a little of both, respect and jokes, then you can more likely grab both of the ages attention.

Make sure the experience is designed for the audience to find meaning and make connections with their own life. It will have a long lasting impact if they can relate it to their lives.

Test to make sure everything works the way you want it to. If it does not work well, people will not go back to it.
For example, My friend was buying tickets to a concert over the summer. When she clicked the BUY NOW button, the screen would say that the transaction could not be completed. It took all of my friends money because she tried it 4 times, but it didn't purchase the tickets. She is defintely never going to use this website again. It doesn't matter how much she wants to get tickets to go to a concert, she will never go there again. They lost a customer because it did not work properly